Nowhere Prophet

A game of desperate pilgrimage

Early Access in 2017

Survive the wastes and find a new home for your people.

A roguelike with tactical, card-based combat.

The Game

You lead a convoy of outcastes across the wastes, looking for a new home. Travel across procedurally generated maps and manage your resources. Make the right decisions and acquire new gear, cards and followers. Learn new skills to better fight your enemies using the card-based combat system.

The World

The planet Soma was never a gentle place. But now, many years after the Crash it's become a ragged wasteland. Make your way across the broken civilization, ruled over be petty warlords and crazed machines. Can you lead your people to safety by finding the mysterious Crypt?

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Our Story

Nowhere Prophet is built by a small independent team based in Germany. We are inspired by small focused games with rich and interesting worlds. We've spent a lot of thought, effort and time to develop a game we'd love to see: A diverse world and a card game without the collectible arms race. We hope you'll love it.

Martin

Martin
Nerurkar

Game Director

Anjin

Anjin
Anhut

Art Director

Claude

Claude
Fehlen

Intern

Georg

Georg
Hobmeier

Narrative Design

Steffen

Steffen
Reichelt

Additional Code