A roguelike with a card-based combat system
On your journey you will have to defend yourself. These combats are played out with a tactical turn-based card game.
The skills and equipment of your characters adds cards to their decks. New and better gear will help improve your decks.
As you explore the world of Soma, you will encounter random events. Make the right choices and you will be rewarded.
Maybe you will find unique equipment or new information about the world, that will help your journey.
An ego-transcending practice undertaken with discipline and reflection. A ritual tradition to accomplish a spiritual or worldly goal.
A small band of brave explorers
Nowhere Prophet is built by an independent team based in Germany. We are inspired by small focused games with rich and interesting worlds. We've been hard at work, with the initial prototype being created back in May 2014. Since then we've spent a lot of thought, effort and money to develop the game and its world.
Creative Director & Code
We've been disappointed by many bland fantasy or zombie-apocalypse worlds out there. So when it came to building the world of Nowhere Prophet we've tapped into our own ancestral roots: Our fictional future is heavily influenced by the culture of the indian subcontinent. Sorely underrepresented in modern games and with a rich aesthetic, it was the ideal inspiration for us.
Operators have gained the ability to receieve, send and modifity electric signals. They are both revered and feared.
A journey across a hostile planet and a broken civilization
In a future with ever-present wireless technology and AI, the planet Soma was colonized. Primarily inhabited by a workforce with a non-western cultural background, it quickly became a melting pot.
Over a hundred years ago all technology went haywire: Erratic artificial intelligences and corrupted data lead to a total collapse in communication.With it's infrastructure ripped away, civilization fell.
Cut off from the rest of the galaxy, life on the untamed frontier planet is brutal. The remains of humanity huddle together in small settlements or in the skeletons of industrial installations.
With production capabilities gone, advanced Technology and energy have become rare and precious resources.Whatever's still working has been repurposed and repaired dozens of times.
With the hope to unlock the mystery of the Crypt, a vault promising safety, energy and knowledge, you set out on your journey. Operators and other followers join you in your search for this promised land.
Frequency Operators are a relic from before the crash: After having bonded with another intelligence they have gained the ability to manipulate electricity, both in machines and human minds.
A word from ancient greek to mean wanderer.
A few ways to get in touch with us, as long as technology still works...
The best method to both reach out to us and to keep in touch with development.
Take a peek behind the scenes and see how we put our game together.
If you are interested in writing about Nowhere Prophet, please check out our Press Kit.